I recommend prefixing your definition IDs with your Discord user number (e.g. Luckily IDs can be any (positive) 32-bit integer which means there's lots of space. If you want to create a new definition, things get a bit trickier because you need to make sure your ID numbers are unique across all mods that might get loaded. The mod loader will replace the game's definition with the one from your mod. If you want to replace an existing game definition, like the included Greenhouse mod does, simply copy that definition into to your mod with the same ID number that the game uses. Most of the items in the game's library are identified by a numeric ID rather than a human-readable name. Note that because mods are loaded by doing an id-wise merge with the base game library, only the following files and tags are currently supported: Mods follow the same folder structure and file format and should be reasonably obvious from the included sample mods. Also of interest are library/texts, library/animations, and library/textures. It contains definitions for most of the things in the game (buildings, items, ships, characters, objectives, generation parameters, etc). The main file of interest is library/haven.annotated, which is an annotated copy of library/haven, which is the main game library. That will extract the game library from spacehaven.jar into mods/spacehaven/ and open the folder. You can take a look at the library by clicking the "Extract & annotate game assets" button. Mods are stored as a series of XML files in roughly the same format as the game's library. The mod loader will load the mods into the game, launch the game, and then unload them again when the game exits. When you're ready click "Launch Space Haven!" to play with mods. If they don't then you might not have installed them properly. Graphics: 128MB 3D OpenGL 2.Go back to the mod loader and make sure the mods you installed appear in the list. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. In Space Haven characters aren’t mere robots. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours! It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.Ī functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. Embark on a space voyage with your ragtag crew of civilians in search of a new home.
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